The main include file is "wx/wx.h"; this includes the most commonly used modules of wxWidgets.
To save on compilation time, include only those header files relevant to the source file. If you are using precompiled headers, you should include the following section before any other includes:
// For compilers that support precompilation, includes "wx.h". #include <wx/wxprec.h> #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP // Include your minimal set of headers here, or wx.h #include <wx/wx.h> #endif ... now your other include files ...The file "wx/wxprec.h" includes "wx/wx.h". Although this incantation may seem quirky, it is in fact the end result of a lot of experimentation, and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++ and Watcom C++).
Borland precompilation is largely automatic. Visual C++ requires specification of "wx/wxprec.h" as the file to use for precompilation. Watcom C++ is automatic apart from the specification of the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for object files compiled in the same directory as that in which the precompiled header was created. Therefore, the wxWidgets Watcom C++ makefiles go through hoops deleting and recreating a single precompiled header file for each module, thus preventing an accumulation of many multi-megabyte .pch files.