This is a simple, type-safe, and reasonably efficient hash map class, whose interface is a subset of the interface of STL containers. In particular, the interface is modeled after std::map, and the various, non standard, std::hash_map.
Example
class MyClass { /* ... */ }; // declare a hash map with string keys and int values WX_DECLARE_STRING_HASH_MAP( int, MyHash5 ); // same, with int keys and MyClass* values WX_DECLARE_HASH_MAP( int, MyClass*, wxIntegerHash, wxIntegerEqual, MyHash1 ); // same, with wxString keys and int values WX_DECLARE_STRING_HASH_MAP( int, MyHash3 ); // same, with wxString keys and values WX_DECLARE_STRING_HASH_MAP( wxString, MyHash2 ); MyHash1 h1; MyHash2 h2; // store and retrieve values h1[1] = new MyClass( 1 ); h1[10000000] = NULL; h1[50000] = new MyClass( 2 ); h2["Bill"] = "ABC"; wxString tmp = h2["Bill"]; // since element with key "Joe" is not present, this will return // the default value, which is an empty string in the case of wxString MyClass tmp2 = h2["Joe"]; // iterate over all the elements in the class MyHash2::iterator it; for( it = h2.begin(); it != h2.end(); ++it ) { wxString key = it->first, value = it->second; // do something useful with key and value }Declaring new hash table types
WX_DECLARE_STRING_HASH_MAP( VALUE_T, // type of the values CLASSNAME ); // name of the classDeclares a hash map class named CLASSNAME, with wxString keys and VALUE_T values.
WX_DECLARE_VOIDPTR_HASH_MAP( VALUE_T, // type of the values CLASSNAME ); // name of the classDeclares a hash map class named CLASSNAME, with void* keys and VALUE_T values.
WX_DECLARE_HASH_MAP( KEY_T, // type of the keys VALUE_T, // type of the values HASH_T, // hasher KEY_EQ_T, // key equality predicate CLASSNAME); // name of the classThe HASH_T and KEY_EQ_T are the types used for the hashing function and key comparison. wxWidgets provides three predefined hashing functions: wxIntegerHash for integer types ( int, long, short, and their unsigned counterparts ), wxStringHash for strings ( wxString, wxChar*, char* ), and wxPointerHash for any kind of pointer. Similarly three equality predicates: wxIntegerEqual, wxStringEqual, wxPointerEqual are provided.
Using this you could declare a hash map mapping int values to wxString like this:
WX_DECLARE_HASH_MAP( int, wxString, wxIntegerHash, wxIntegerEqual, MyHash ); // using an user-defined class for keys class MyKey { /* ... */ }; // hashing function class MyKeyHash { public: MyKeyHash() { } unsigned long operator()( const MyKey& k ) const { /* compute the hash */ } MyKeyHash& operator=(const MyKeyHash&) { return *this; } }; // comparison operator class MyKeyEqual { public: MyKeyEqual() { } bool operator()( const MyKey& a, const MyKey& b ) const { /* compare for equality */ } MyKeyEqual& operator=(const MyKeyEqual&) { return *this; } }; WX_DECLARE_HASH_MAP( MyKey, // type of the keys SOME_TYPE, // any type you like MyKeyHash, // hasher MyKeyEqual, // key equality predicate CLASSNAME); // name of the classTypes
In the documentation below you should replace wxHashMap with the name you used in the class declaration.
wxHashMap::key_type | Type of the hash keys |
wxHashMap::mapped_type | Type of the values stored in the hash map |
wxHashMap::value_type | Equivalent to struct { key_type first; mapped_type second }; |
wxHashMap::iterator | Used to enumerate all the elements in a hash map; it is similar to a value_type* |
wxHashMap::const_iterator | Used to enumerate all the elements in a constant hash map; it is similar to a const value_type* |
wxHashMap::size_type | Used for sizes |
wxHashMap::Insert_Result | The return value for insert() |
Iterators
An iterator is similar to a pointer, and so you can use the usual pointer operations: ++it ( and it++ ) to move to the next element, *it to access the element pointed to, it->first ( it->second ) to access the key ( value ) of the element pointed to. Hash maps provide forward only iterators, this means that you can't use --it, it + 3, it1 - it2.
Include files
<wx/hashmap.h>
Members
wxHashMap::wxHashMap
wxHashMap::begin
wxHashMap::clear
wxHashMap::count
wxHashMap::empty
wxHashMap::end
wxHashMap::erase
wxHashMap::find
wxHashMap::insert
wxHashMap::operator[]
wxHashMap::size
wxHashMap(size_type size = 10)
The size parameter is just a hint, the table will resize automatically to preserve performance.
wxHashMap(const wxHashMap& map)
Copy constructor.
const_iterator begin() const
iterator begin()
Returns an iterator pointing at the first element of the hash map. Please remember that hash maps do not guarantee ordering.
void clear()
Removes all elements from the hash map.
size_type count(const key_type& key) const
Counts the number of elements with the given key present in the map. This function returns only 0 or 1.
bool empty() const
Returns true if the hash map does not contain any elements, false otherwise.
const_iterator end() const
iterator end()
Returns an iterator pointing at the one-after-the-last element of the hash map. Please remember that hash maps do not guarantee ordering.
size_type erase(const key_type& key)
Erases the element with the given key, and returns the number of elements erased (either 0 or 1).
void erase(iterator it)
void erase(const_iterator it)
Erases the element pointed to by the iterator. After the deletion the iterator is no longer valid and must not be used.
iterator find(const key_type& key)
const_iterator find(const key_type& key) const
If an element with the given key is present, the functions returns an iterator pointing at that element, otherwise an invalid iterator is returned (i.e. hashmap.find( non_existent_key ) == hashmap.end()).
Insert_Result insert(const value_type& v)
Inserts the given value in the hash map. The return value is equivalent to a std::pair<wxHashMap::iterator, bool>; the iterator points to the inserted element, the boolean value is true if v was actually inserted.
mapped_type& operator[](const key_type& key)
Use the key as an array subscript. The only difference is that if the given key is not present in the hash map, an element with the default value_type() is inserted in the table.
size_type size() const
Returns the number of elements in the map.