This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played. Currently this class is implemented on Windows and Unix (and uses either Open Sound System or Simple DirectMedia Layer).
Derived from
Include files
<wx/sound.h>
Members
wxSound::wxSound
wxSound::~wxSound
wxSound::Create
wxSound::IsOk
wxSound::IsPlaying
wxSound::Play
wxSound::Stop
wxSound()
Default constructor.
wxSound(const wxString& fileName, bool isResource = false)
Constructs a wave object from a file or resource. Call wxSound::IsOk to determine whether this succeeded.
Parameters
fileName
isResource
~wxSound()
Destroys the wxSound object.
bool Create(const wxString& fileName, bool isResource = false)
Constructs a wave object from a file or resource.
Parameters
fileName
isResource
Return value
true if the call was successful, false otherwise.
bool IsOk() const
Returns true if the object contains a successfully loaded file or resource, false otherwise.
static bool IsPlaying() const
Returns true if a sound is played at the moment.
bool Play(unsigned flags = wxSOUND_ASYNC) const
static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC)
Plays the sound file. If another sound is playing, it will be interrupted. Returns true on success, false otherwise.
The possible values for flags are:
wxSOUND_SYNC | Play will block and wait until the sound is replayed. |
wxSOUND_ASYNC | Sound is played asynchronously, Play returns immediately |
wxSOUND_ASYNC | wxSOUND_LOOP | Sound is played asynchronously and loops until another sound is played, wxSound::Stop is called or the program terminates. |
The static form is shorthand for this code:
wxSound(filename).Play(flags);
static void Stop()
If a sound is played, this function stops it.