A gauge is a horizontal or vertical bar which shows a quantity (often time). There are no user commands for the gauge.
Derived from
wxControl
wxWindow
wxEvtHandler
wxObject
Include files
<wx/gauge.h>
Window styles
wxGA_HORIZONTAL | Creates a horizontal gauge. |
wxGA_VERTICAL | Creates a vertical gauge. |
wxGA_SMOOTH | Creates smooth progress bar with one pixel wide update step (not supported by all platforms). |
See also window styles overview.
Event handling
wxGauge is read-only so generates no events.
See also
Members
wxGauge::wxGauge
wxGauge::~wxGauge
wxGauge::Create
wxGauge::GetBezelFace
wxGauge::GetRange
wxGauge::GetShadowWidth
wxGauge::GetValue
wxGauge::IsVertical
wxGauge::SetBezelFace
wxGauge::SetRange
wxGauge::SetShadowWidth
wxGauge::SetValue
wxGauge()
Default constructor.
wxGauge(wxWindow* parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = "gauge")
Constructor, creating and showing a gauge.
Parameters
parent
id
range
pos
size
style
name
See also
~wxGauge()
Destructor, destroying the gauge.
bool Create(wxWindow* parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = "gauge")
Creates the gauge for two-step construction. See wxGauge::wxGauge for further details.
int GetBezelFace() const
Returns the width of the 3D bezel face.
Remarks
This method is not implemented (returns 0) for most platforms.
See also
int GetRange() const
Returns the maximum position of the gauge.
Remarks
This method is not implemented (doesn't do anything) for most platforms.
See also
int GetShadowWidth() const
Returns the 3D shadow margin width.
Remarks
This method is not implemented (returns 0) for most platforms.
See also
int GetValue() const
Returns the current position of the gauge.
See also
bool IsVertical() const
Returns true if the gauge is vertical (has wxGA_VERTICAL style) and false otherwise.
void SetBezelFace(int width)
Sets the 3D bezel face width.
Remarks
This method is not implemented (doesn't do anything) for most platforms.
See also
void SetRange(int range)
Sets the range (maximum value) of the gauge.
See also
void SetShadowWidth(int width)
Sets the 3D shadow width.
Remarks
This method is not implemented (doesn't do anything) for most platforms.
void SetValue(int pos)
Sets the position of the gauge.
Parameters
pos
See also