wxSplashScreen shows a window with a thin border, displaying a bitmap describing your application. Show it in application initialisation, and then either explicitly destroy it or let it time-out.
Example usage:
wxBitmap bitmap; if (bitmap.LoadFile("splash16.png", wxBITMAP_TYPE_PNG)) { wxSplashScreen* splash = new wxSplashScreen(bitmap, wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT, 6000, NULL, -1, wxDefaultPosition, wxDefaultSize, wxSIMPLE_BORDER|wxSTAY_ON_TOP); } wxYield();Derived from
wxFrame
wxWindow
wxEvtHandler
wxObject
Include files
<wx/splash.h>
Members
wxSplashScreen::wxSplashScreen
wxSplashScreen::~wxSplashScreen
wxSplashScreen::OnCloseWindow
wxSplashScreen::GetSplashStyle
wxSplashScreen::GetSplashWindow
wxSplashScreen::GetTimeout
wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSIMPLE_BORDER|wxFRAME_NO_TASKBAR|wxSTAY_ON_TOP)
Construct the splash screen passing a bitmap, a style, a timeout, a window id, optional position and size, and a window style.
splashStyle is a bitlist of some of the following:
milliseconds is the timeout in milliseconds.
~wxSplashScreen()
Destroys the splash screen.
void OnCloseWindow(wxCloseEvent& event)
Reimplement this event handler if you want to set an application variable on window destruction, for example.
long GetSplashStyle() const
Returns the splash style (see wxSplashScreen::wxSplashScreen for details).
wxSplashScreenWindow* GetSplashWindow() const
Returns the window used to display the bitmap.
int GetTimeout() const
Returns the timeout in milliseconds.